Showing posts with label the. Show all posts
Showing posts with label the. Show all posts
Sunday, April 26, 2015
Raptor Call of the Shadows 2010 Edition
Raptor: Call of the Shadows 2010 Edition (Video Game) Download

Minimum System Requirements
- OS: Windows XP/2000/Vista
- CPU: Intel Pentium 4 @ 1.8 GHz Processor
- RAM: 512 MB
- Hard Drive: 500 MB free
- Video Memory: 32 MB
- Sound Card: DirectX Compatible
- DirectX: 9.0c
- Keyboard and Mouse
Screenshots



How to Install?
- Extract the file using Winrar. (Download Winrar)
- Open "Raptor Call of the Shadows" folder, double click on "Setup" and install it.
- After installation complete, go to the folder where you install the game.
- Open folder, double click on "Raptor" icon to play the game. Done!
How to Download?
If your dont know how to Download this game, just Click Here!Raptor: Call of the Shadows 2010 Edition Free Download
Click Here to Download This GameGame Size: 34 MB
Password: www.apunkagames.net
Monday, April 13, 2015
Blog da Comunidade Como dar uma festa de fim de ano no The Sims 4!
Novo Blog da Comunidade publicado em 22/12/2014 por SimGuru Zera, veja:

Para começar, confira se o Pacote de Festas de Fim de Ano está instalado. Se ainda não tiver feito isso, pode seguir as instruções em nossa postagem sobre carreiras http://www.thesims.com/pt_BR/news/ts4-newcareers, para desbloquear esse conteúdo novo.
Agora que o conteúdo de fim de ano está em seu jogo, vamos começar.
Na preparação para festas, gosto de deixar a casa do meu Sim com muito espaço para os convidados se misturarem. Começo reorganizando alguns dos móveis para criar espaços abertos, assim meus Sims podem tomar néctar e dançar a noite toda.
Depois, gosto de pesquisar as decorações de fim de ano e dar um toque festivo à casa do meu Sim. Entre meus itens favoritos, estão o Ornamento de Gramado de Boneco de Neve (que prefiro colocar dentro, em vez de fora de casa), a Coroa e, é claro, as Luzes de Natal!

Agora vamos planejar uma festa de fim de ano, convidando alguns Sims para curtir.
(Dica: ao planejar, não se esqueça de levar em conta os expedientes de trabalho do seu Sim. Você não vai querer começar a maior festa do ano e ter que sair dela no meio, porque tem que ir trabalhar!)
Para Planejar um Evento Social, clique no celular do seu Sim (é o ícone na parte inferior esquerda da tela) e escolha "Planejar um Evento Social".
Na lista de todas as atividades diferentes, vou escolher "Festa em Casa", ela é um pouco mais informal e animada. Vai criar um clima ótimo.
Clique no botão "Avançar" para seguir para a lista de convidados.
Comece escolhendo um Anfitrião para o evento. Geralmente, escolho meu próprio Sim.
Daí, você pode escolher os Sims que serão convidados. Amigos, parentes, pessoas amadas, quem virá?
Este Evento Social em particular também dá a opção de convidar ou contratar um Artista, Mixólogo ou Provedor de Bufê.
Mas para uma festa de fim de ano, não preciso de um Artista. Prefiro fazer meu Sim tocar músicas de fim de ano festivas, no aparelho de Sim.
Mas quero convidar um Mixólogo para cuidar do bar e um Provedor de Bufê para fornecer os quitutes. Isso deve deixar meu Sim um pouco mais livre, para que ele possa se socializar com os convidados e se divertir.
Aumente o som e deixe as músicas de fim de ano tocando, para criar o clima da festa.
Agora é hora da festa começar! Logo seus convidados irão chegar.
Durante um Evento Social, seus Sims podem atingir objetivos que desbloqueiam recompensas por deixar a festa melhor.
Para o Evento Social Festa em Casa, os objetivos do meu Sim são:
· Anfitrião. Socializar-se com Convidados
· Tomar Bebidas (sim, por favor!)
· Contar Piadas
· Ouvir Música
É melhor eu começar a curtir a festa para atingir todos esses objetivos!
Saúde!
Texto publicado por SimGuru Zera no blog da comunidade do site oficial do The Sims.
Download The Sims 3 Suíte de Luxo Master Suite Stuff COMPLETO em Português CRACK SERIAL COMPACTADO

DESCRIÇÃO:
Decoração luxuosa para o quarto e o banheiro principais, além de roupas íntimas românticas!
O lar é onde o coração mora! Relaxando com um banho de espuma em seu banheiro luxuoso, descansando em seu quarto decorado com móveis exclusivos ou usando roupas íntimas novas para aquele alguém especial, seus Sims ganham agitação em sua vida em casa com The Sims 3 Suíte de Luxo Coleção de Objetos! Com conjuntos cheios de estilo para quartos, instalações de banheiro inspiradas em spas, roupas íntimas e penteados românticos, seus Sims vão relaxar com conforto e estilo.
RECURSOS:
- Crie a suíte de luxo definitiva, com uma cama romântica com dossel, uma poltrona inspirada nos anos 40 e muito mais.
- Reforme o banheiro dos seus Sims com itens contemporâneos e dignos de um spa, incluindo uma penteadeira muito elaborada e uma banheira elegante, cheia de estilo.
- Dê os toques finais. De vasos de flores a velas e pétalas de rosas, são as pequenas coisas que ajudam a criar o clima ideal.
- Vista-se para impressionar. Seja para um encontro romântico, seja para uma noite de relaxamento e sossego, as novas opções de roupas íntimas certamente vão agradar seu Sim.
- Complemente o visual com um penteado casual e elegante que afirma o novo compromisso do seu Sim com a descontração.
IMAGENS:


-------------------------------------------------------------------------------------------------
2º - Execute o arquivo "Setup" e instale o jogo(durante a instalação ele irá solicitar o idioma desejado).
Quando solicitar o Serial, utilize este:
W477-99OU-L7DS-272T-NFLT


-------------------------------------------------------------------------------------------------
DOWNLOAD POR TORRENT:
Servidor DS3
(Versão ISO: aproximadamente 2.3 GB, pois não há como compactar a ISO)
DOWNLOAD POR PARTES:
MEGA:
Parte Única
(Versão Compactada: aproximadamente 131 MB, em outros sites é quase 2.3 GB)
4Shared:
Parte Única
(Versão Compactada: aproximadamente 131 MB, em outros sites é quase 2.3 GB)
Baixou e não sabe o que fazer? Não sabe instalar?
Veja a vídeo-aula!
ATENÇÃO:
Para você conseguir jogar e instalar qualquer expansão, é obrigatório que você tenha o The Sims 3 Base instalado e atualizado para a última versão lançada juntamente com o Crack atualizado para esta última versão. Para isso acesse o link acima e siga nosso tutorial.
Baixou e não sabe o que fazer? Não sabe instalar?
Veja a vídeo-aula!
DOWNLOAD CRACK + ATUALIZAÇÕES:
Clique aqui
(Obrigatório para jogar)
(Obrigatório para jogar)
Para você conseguir jogar e instalar qualquer expansão, é obrigatório que você tenha o The Sims 3 Base instalado e atualizado para a última versão lançada juntamente com o Crack atualizado para esta última versão. Para isso acesse o link acima e siga nosso tutorial.
DOWNLOAD MINI-IMAGEM:
Clique aqui
(Segunda opção para funcionar o jogo, caso não goste do Crack ou não consiga instalar o Crack)
(Segunda opção para funcionar o jogo, caso não goste do Crack ou não consiga instalar o Crack)
• IDIOMAS SUPORTADOS:
Český, Dansk, Deutsch (DE), English (US), Español (ES), suomi, Français (FR), Magyar, Italiano, 日本語, 한국어, Nederlands, Norsk, Polski, Português (BR), Português (PT), Русский язык, Svenska, 中文(繁體)
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TUTORIAL DE INSTALAÇÃO(POR TORRENT):
1º - Baixe e emule com o Virtual CloneDrive ou Daemon Tools.
Quando solicitar o Serial, utilize este:
W477-99OU-L7DS-272T-NFLT
3º - Baixe a Atualização/Update e o Crack mais recente e instale.
4º - Execute o arquivo "TS3W.exe" como administrador sempre.
5º - Pronto!
Caso tenha dúvida de como instalar, veja a vídeo-aula logo abaixo.
VÍDEO AULA - COMO INSTALAR QUALQUER COLEÇÃO DE OBJETO DO THE SIMS 3 BAIXADO POR TORRENT:
EM BREVE!!
Caso tenha dúvida de como instalar, veja a vídeo-aula logo abaixo.
VÍDEO AULA - COMO INSTALAR QUALQUER COLEÇÃO DE OBJETO DO THE SIMS 3 BAIXADO POR TORRENT:
EM BREVE!!
-----------------------------------------
TUTORIAL DE INSTALAÇÃO(POR PARTES):
1º - Baixe todas as partes e extraia com o Winrar.
2º - Entre na pasta extraída e execute o arquivo "Setup" e instale o jogo(durante a instalação ele irá solicitar o idioma desejado).
Quando solicitar o Serial, utilize este:
W477-99OU-L7DS-272T-NFLT
2º - Entre na pasta extraída e execute o arquivo "Setup" e instale o jogo(durante a instalação ele irá solicitar o idioma desejado).
Quando solicitar o Serial, utilize este:
W477-99OU-L7DS-272T-NFLT
3º - Baixe a Atualização/Update e o Crack mais recente e instale.
4º - Execute o arquivo "TS3W.exe" como administrador sempre.
5º - Pronto!
Caso tenha dúvida de como instalar, veja a vídeo-aula logo abaixo.
VÍDEO AULA - COMO INSTALAR QUALQUER COLEÇÃO DE OBJETO DO THE SIMS 3 BAIXADO POR PARTES:
EM BREVE!!
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Tudo sobre o primeiro Pacote de Jogo pago do The Sims 4! ATUALIZADO
Hoje foi dia de atualização em The Sims 4, além das 2 novas carreiras e da volta do chat "Moveobjects" que estávamos esperando surgiram milhares de novidades.
Depois da atualização o pessoal do SimsDomination foram mexer nos arquivos internos do jogo e encontraram várias informações sobre um Pacote de Jogo(Um Pacote de Jogo oferece novos recursos de jogo, objetos novos e roupas novas com base em um tema central) o "The Sims 4 Retiro ao Ar Livre", e pelas informações encontradas ela seria um PACOTE DE JOGO PAGO, ou seja terá que mexer em seu bolso se quiser-lá.
Veja abaixo todas as informações encontrada sobre "The Sims 4 Retiro ao Ar Livre".
CAPA OFICIAL:
Descrição:
Leve seus Sims para acampar e explorar o destino inédito de Granite Falls em The Sims 4 Retiro ao Ar Livre!
Recursos do Pacote de Jogo:
- Aventure-se em um destino inédito;
- Monte seu acampamento com barracas, caixas de isopor e fogueiras;
- Vista seus Sims com novos trajes para trilhas;
- Aproveite atividades incríveis ao ar livre;
- Torne-se um herbalista.
Novas interações:
- Convidar até 7 amigos para tirar férias em Granite Falls;
- Cancelar/Encerrar/Prorrogar Férias;
- Não é possível jogar com as crianças, se ficarem sozinhas em casa;
- A viagem para Granite Falls deve ser agendada por telefone ou computador;
- É possível alugar residências em Granite Falls;
- Não é possível editar residências alugadas;
- Há um painel listando o tempo restante de férias;
- Grávidas não podem parir durante as férias;
- Ao adicionar uma residência em Granite Falls, ela automaticamente vira uma casa de aluguel.
ÍCONE OFICIAL:




MAPA DE GRANITE FALLS:

(Clique na imagem para aumenta-lá)
TERRENO DISTANTE DE GRANITE FALLS:
(Clique na imagem para aumenta-lá)







(Clique nas imagems para aumenta-lás)

#TRAILER OFICIAL:
#Mini-Trailer OFICIAL:
#Segundo Mini-Trailer OFICIAL:
O que mais vocês esperam que um urso faça na floresta? Fiquem ligados para assistirem o novo trailer completo do The Sims 4 Retiro ao Ar Livre na semana que vem!

Read more »
Depois da atualização o pessoal do SimsDomination foram mexer nos arquivos internos do jogo e encontraram várias informações sobre um Pacote de Jogo(Um Pacote de Jogo oferece novos recursos de jogo, objetos novos e roupas novas com base em um tema central) o "The Sims 4 Retiro ao Ar Livre", e pelas informações encontradas ela seria um PACOTE DE JOGO PAGO, ou seja terá que mexer em seu bolso se quiser-lá.
Veja abaixo todas as informações encontrada sobre "The Sims 4 Retiro ao Ar Livre".
#THE SIMS 4 RETIRO AO AR LIVRE
LANÇADO E JÁ DISPONÍVEL PARA COMPRA! (13/01)
#TRAILER COMPELTO DIVULGADO! (13/01)
#ANÚNCIO OFICIAL! (19/12)
LANÇADO E JÁ DISPONÍVEL PARA COMPRA! (13/01)
#TRAILER COMPELTO DIVULGADO! (13/01)
#ANÚNCIO OFICIAL! (19/12)
#NOVAS IMAGEM OFICIAIS DIVULGADAS! (19/12)
#MINI-TRAILER OFICIAL! (20/12)
#PREÇO! ~ATUALIZADO~ (13/01)
#LOGO OFICIAL! (19/12)
#SEGUNDO MINI-TRAILER OFICIAL! (06/1)
#NOVO TRAÇO E ASPIRAÇÃO! ~ATUALIZADO~ (13/01)
#CAPA E RENDER DO JOGO EM HD! (07/1)
The Sims 4 Retiro ao Ar Livre
#PREÇO! ~ATUALIZADO~ (13/01)
#LOGO OFICIAL! (19/12)
#SEGUNDO MINI-TRAILER OFICIAL! (06/1)
#NOVO TRAÇO E ASPIRAÇÃO! ~ATUALIZADO~ (13/01)
#CAPA E RENDER DO JOGO EM HD! (07/1)
The Sims 4 Retiro ao Ar Livre
CAPA OFICIAL:

Leve seus Sims para acampar e explorar o destino inédito de Granite Falls em The Sims 4 Retiro ao Ar Livre!
Recursos do Pacote de Jogo:
- Aventure-se em um destino inédito;
- Monte seu acampamento com barracas, caixas de isopor e fogueiras;
- Vista seus Sims com novos trajes para trilhas;
- Aproveite atividades incríveis ao ar livre;
- Torne-se um herbalista.
Novas interações:
- Convidar até 7 amigos para tirar férias em Granite Falls;
- Cancelar/Encerrar/Prorrogar Férias;
- Não é possível jogar com as crianças, se ficarem sozinhas em casa;
- A viagem para Granite Falls deve ser agendada por telefone ou computador;
- É possível alugar residências em Granite Falls;
- Não é possível editar residências alugadas;
- Há um painel listando o tempo restante de férias;
- Grávidas não podem parir durante as férias;
- Ao adicionar uma residência em Granite Falls, ela automaticamente vira uma casa de aluguel.
OBS: ISSO NÃO É UMA EXPANSÃO E MUITO MENOS UMA COLEÇÃO DE OBJETO, É UM PACOTE DE JOGO QUE OFERECE NOVOS RECURSOS DE JOGO, OBJETOS NOVOS, ROUPAS NOVAS COM BASE EM UM TEMA CENTRAL.
ÍCONE OFICIAL:
(Clique na imagem para aumenta-lá)
#LOGO OFICIAL:

(Clique na imagem para aumenta-lá)
#CAPA EM HD:

(Clique na imagem para aumenta-lá)
#RENDER EM HD:

(Clique na imagem para aumenta-lá)
MAPA DE GRANITE FALLS:

(Clique na imagem para aumenta-lá)
TERRENO DISTANTE DE GRANITE FALLS:

#LANÇAMENTO(ORIGIN):
O The Sims 4 Retiro ao Ar Livre foi lançado em 13/01/15 e já está disponível para compra no Origin, com o valor de 39,90, valor de uma Coleção de Objeto do The Sims 3.
(Clique na imagem para ir até o Origin)
Você precisa ter o The Sims 4(base) para instalar ele, e também tem que ter a última atualização lançada pela EA.
Vale lembrar que The Sims 4 Retiro ao Ar Livre será vendido apenas através do Origin, ou seja, não terá mídia física.
Para comprar esse Pacote de Jogo clique aqui, ou clique na imagem acima para ser redirecionado.
#IMAGENS OFICIAIS:
Façam suas malas, estamos indo para uma aventura! The Sims 4 Retiro ao Ar Livre é o primeiro Pacote de Jogo para The Sims 4 que chegará em Janeiro de 2015.





#ANÚNCIO OFICIAL!
Foi confirmado através do "Blog da Comunidade: O que é exatamente um Pacote de Jogo?" que o The Sims 4 Retiro ao Ar Livre o primeiro PJ(Pacote de Jogo) chegará em Janeiro de 2015 no The Sims 4.
The Sims 4 Retiro ao Ar Livre será vendido apenas através do Origin, ou seja, não terá mídia física.






The Sims 4 Retiro ao Ar Livre será vendido apenas através do Origin, ou seja, não terá mídia física.
(Clique na imagem acima para ir até essa notícia)
#PREÇO OFICIAL ~ATUALIZADO~ :
Segundo o @SimGuruGrant o preço do PJ(Pacote de Jogo) no The Sims 4 será o mesmo que uma coleção de objeto do The Sims 3.
(Clique na imagem para aumenta-lá)
@SimGuruGrant: "Os Pacotes de Jogo em The Sims 4 trarão MUITOS novos recursos, nova jogabilidade, novas roupas, novos objetos -- pelo mesmo preço das coleções de objeto do TS3."
Ou seja, o preço oficial será de R$ 39,90.
Vale lembrar que The Sims 4 Retiro ao Ar Livre será vendido apenas através do Origin, ou seja, não terá mídia física.
#NOVO TRAÇO E ASPIRAÇÃO:
A produtora Sarah Holding(@SimGuruSarah) confirmou através de seu Twitter que em The Sims 4 Retiro ao Ar Livre terá novo traço e aspiração, eles são:
Aspiração: Fitoterapia & Pesca
Traço: Sobrevivente
(Clique na imagem para ir até o tweet)
~ATUALIZADO~
Depois que saiu o trailer completo foram relevados várias coisas que terá em The Sims 4 Retiro ao Ar Livre, veja:
- Novos Trajes;
- Objetos Novos;
- Jogabilidade Nova:
- Aspiração:
- Entusiasta do Ar Livre.
- Traço:
- Enjoado.
- Herbalismo.
#VÍDEOS:
#TRAILER OFICIAL:
#Mini-Trailer OFICIAL:
#Segundo Mini-Trailer OFICIAL:
O que mais vocês esperam que um urso faça na floresta? Fiquem ligados para assistirem o novo trailer completo do The Sims 4 Retiro ao Ar Livre na semana que vem!
Pequenos vídeos foram encontrados nos arquivos internos do jogo pelo DirectSims e compilados em um vídeo só, veja:
Créditos: SimsDomination¹ ² ³ 4 5 6 7
Tuesday, April 7, 2015
Adventure of the Week Journey to the Center of the Earth 1978
Im a little bit busy this week, so for the sake of tight deadlines, were tackling another Greg Hassett adventure for the TRS-80 -- Journey to the Center of the Earth, published in 1978, which I believe is his second published game after Enchanted Island. No publisher is credited, but its likely this one was released by Mad Hatter Software or Hassetts own Adventure World; it was also published in type-in form in 1981, in Bob Liddils Captain 80 Book of BASIC Adventures, and also appeared on the Commodore 64 a few years later.

Hassetts style was still developing -- he was only twelve or thirteen years old at the time -- and so we see that spelling and grammar are again an issue, and the map is rather loosely and randomly constructed. If we die, the program just ends; theres no opportunity to retry. And the BASIC-language parser is surprisingly fast, but limited -- for instance, INV and INVENT dont work, we must spell out INVENTORY, and some words are very situation-specific, requiring a fair amount of guessing. The name borrows from Jules Vernes classic novel, but like Hassetts later The House of Seven Gables, the game is a treasure hunt that borrows the basic concept but otherwise bears no substantial resemblance to the book.
I always urge interested readers to try these games out before proceeding here; Journey to the Center of the Earth is not a particularly difficult game to finish, though the map is fairly large and its not always obvious which items are score-worthy treasures and which are just items. As usual, I will be giving away most of the puzzle and plot details as I encountered them, so as you proceed beyond this point, be advised there are...
***** SPOILERS AHEAD! *****
The game begins by prompting "WHAT IS YOUR NAME?" -- I went with GUYBRUSH -- but I never saw the game make use of this information; it seems to be an unfinished idea, and does not appear in Hassetts other games. I can only speculate that this is here to confuse the player with a later "WHO GOES THERE?" puzzle -- our entry here is not useful as a password.

We begin in a ship with nothing in inventory, apparently arriving at the center of the Earth rather woefully undersupplied. This adventure wont be too serious in tone, as the ships computer screen reads: SHIP WILL NOT FUNCTION -- FRIBULATING GONKULATOR IS BURNED OUT. So presumably we will to have to get it refribulated so it can gonkulate, or gonkulate it for the sake of fribulation.
North of the ship, we suddenly find ourselves in a COBBLESTONE HALLWAY, with a chirping that reportedly SOUNDS LIKE BUGS. Further north is a room with rubies in its walls, and theres a LARGE RUBY we can take. But GADZOOKS!!! A GAINT [sic] BUG JUST WALKED IN TO KILL ME! Hassetts early games never felt bad about telegraphing a creatures intentions... and whoops, maybe Im misunderstanding and thats not a misspelling, as shortly IM BEING DEVOURED BY A GAINT BUG!! And then IM DYING...DYING...DEAD, in rather an overdramatic (not to say impossibly uttered) manner.
So we dont want to run into any Gaint Bugs, at least not yet. But they show up randomly, and all over the place, so were going to have to figure out a solution before too long.
Over to the west is A ROOM WITH MANY ANIMALS... until WAIT! THEYVE ALL RAN [sic] AWAY. All that remains is A PARROT IN A CAGE. We cant GET CAGE or OPEN CAGE, as its not a recognized noun, but we can GET PARROT and the cage comes along.
South of the ship is a DUSTY PLACE containing A SET OF KEYS. Past this, as the topography becomes increasingly random, we find A HUGE ICE CAVERN, leading to A ROOM WITH TRACES OF SLIME ON THE FLOORS AND WALLS.
The slime room leads to ALS DINER, apparently of unlicensed Happy Days fame, where theres a COKE MACHINE, joyfully and explicitly unlicensed with an ENJOY COCA-COLA banner. Presumably we will need a quarter to avail ourselves of its carbonated bounty. Theres also some FOOD here. I never found a need to eat or drink in-game, though the game will let us imbibe and consume these, or try to feed various creatures.
South of the slime room is the source of the slime - the HYDRA ROOM, occupied by a nine-headed hydra. It blocks our way south and west, but we can explore a TORTURE CHAMBER to the east (where THERE IS [sic] SOME HUMAN SKELETONS and a giant bug asleep.) Trying to KILL BUG indicates that I CANT KILL ANYTHING. IM TOO WEAK. BUT MAYBE IF YOU WERE A BIT MORE SPECIFIC... though this actually a lie, as the game will let us KILL things in the right context.
The HUGE PIT west of the slime room contains a quarter and a cigarette lighter. We cant BUY COKE, but we can INSERT QUARTER to get a bottle back at Als Diner. We cant SHAKE COKE or SPRAY COKE or even OPEN COKE, so thats not going to be a novel attack.
A SMALL ROOM west of our starting point contains a GOLD NUGGET, and a scribbling reading HAR HAR HAR! YOULL NEVER MAKE IT! >> ARBADAC ARBA. A 35,000 CARAT DIAMOND (could a human being actually lift that? We can carry it, anyway) lies in a low crawl space south of this room, and going east from that room leads into the traditional MAZE OF TWISTY LITTLE PASSAGES a la the classic Colossal Cave Adventure. The maze contains a MAGIC WAND.
One exit from the maze leads back to the ruby room -- and with no giant bug about at the moment, we can go north to find ourselves IN A DARK ROOM. And I THINK I HEAR GRUNTS AND GROANS NEARBY. Ahem... I never found out what this was referring to, and thats probably a good thing. East of this area is another maze.
North of the dark room is the SOUTH SIDE OF A CHASM, and a SHINY SWORD, with molten lava below. The game keeps us from walking blithely into the molten lava, but we will probably want to find a way across.
We seem to score 10 or 15 points per treasure, out of a maximum of 175, but they do vary. We have to drop them in the ship to earn points, otherwise we remain at 0 with a BOY, YOU STINK! assessment from Mr. Hassett.
Hassetts mazes are usually pretty straightforward -- each room generally has multiple exits that lead back to the same place, with one that goes to a new area and one (usually) that goes back to a previous one, so they are not hard to map using the traditional item-drop method.
The "secret passage" maze leads to THE TROLLS PALACE, with gold bars and a diamond necklace. With 5 treasures claimed, I have 80 of 175 points. I am hoping the sword will help deal with the hydra or any giant bugs I encounter, but in a dark room where THERE ARE GIANT [sc!] BUGS ALL AROUND ME! we still cant KILL them, though at least we can just exit the room without being harassed or killed.
Ah, yes, when a giant bug arrives specifically to kill us, we can use the sword to KILL BUG -- DING! DONG! THE BUG IS DEAD, THE BUG IS DEAD!!! Several of the authors works contained Wizard of Oz references.
How can we cross the lava chasm? POUR COKE and OPEN COKE and THROW BOTTLE dont do anything -- not that I should have realistically expected a cold soda to cool down molten lava. But we can WAVE WAND to magically transport ourselves to the north side of the chasm. It leads to a wooden platform and a sign warning us about the rickety wooden bridge, but we can ignore the sign and travel to the TROLLS PLACE. (Which turns out -- [sic] -- to be the Trolls Palace again, but by a different entrance and with more resistance from the resident troll, who throws an axe at us if we try to enter without dealing with him.)
The axe-throwing troll is another homage to the classic Crowther/Woods adventure, but his axe is consistently fatal, so we dont want this to happen. We cant answer the Trolls "WHO DARES TO ENTER MY PALACE???", it seems, nor can we KILL TROLL or exit the room without being killed by his axe. So is this a red herring? Are we just supposed to get into the palace via the maze?
What about the hydra? We can FEED HYDRA, which turns him into A GIANT HYDRA RUBBING HIS STOMACH, but he still wont let us past. HELP is actually helpful here, suggesting CIGAR? CIGARETTE? TIPPARILLO [sic]? We cant USE LIGHTER or LIGHT LIGHTER, but we can BURN HYDRA and THE HYDRA CRUMBLES TO THE GROUND DEAD. With this surprisingly flammable creature dispatched, we can get an emerald from the CLAM ROOM and a MING VASE from the DRAGON ROOM. Weve got 7 treasures and 105 points now.
Past the Dragon Room, we can get some silver bars in a MAMMOTH GARDEN. The VELVET ROOM contains some tools (not described further and treated as a set). Theres a TREASURE ROOM where MANY DWARVES GUARD SOME PRETTY SCRAWNY TREASURE thats not further described and cannot be obtained, and an ARABIAN ROOM with an oil slick, in a bit of 1970s pop culture xenostereotyping. But we cant BURN SLICK, as oddly enough IT DOESNT BURN.
The oil slick is meant to be a hint leading us south to MACS EARTHDIGGER BODY SHOP, which contains a new fribulating gronkulator! This is a little clearer now -- we are near the center of the earth because our "ship" is a digging contraption of some kind. But we cant GET FRIBULATING GONKULATOR because the parser doesnt recognize any variant of it??? We have tools, so maybe we can FIX FROBULATING GONKULATOR... but I CANT. Oh, wait, I have been mistyping, calling it a GRONKULATOR [mic] instead of a GONKULATOR! We can GET GONKULATOR.
Now can we install it in the ship? We cant REPLACE or INSTALL it; if we try to FIX it here, the parser says I THINK I HAVE TO DROP IT FIRST, but DROP GONKULATOR doesnt work? Ack, I keep typing GRONKULATOR!
And as soon as we DROP and then FIX GONKULATOR, the game is over!?! I am 5 points short, though, with 170 of the 175 points, so lets see what Ive missed.
Aha! If we return to the dangerous TROLLS PALACE entrance with the parrot in hand, the parrot chants, "SIR ALEXANDER...SIR ALEXANDER!" But SAY SIR ALEXANDER doesnt solve the problem? A simple SIR ALEXANDER works, and THE TROLL SCURRIES AWAY IN FEAR without tossing an axe in our direction. But this is just another way into the Trolls Palace, where we have already been, and we dont get any points for doing it.
I had to look at the BASIC code to see that DROP PARROT at the climax counts as a 5-point treasure, earning us the rank of ADVENTURER GRANDMASTER:

Hooray! Were the Adventurer Grandmaster of Adventurerdom!

Im getting close to exhausting Mr. Hassetts sizeable body of work, but there are still a couple of his games I havent tackled. Well get around to them in due course, I am sure; somehow I missed the existence of his games back in the TRS-80 era, so Ive been enjoying discovering them, three decades later.
Read more »

Hassetts style was still developing -- he was only twelve or thirteen years old at the time -- and so we see that spelling and grammar are again an issue, and the map is rather loosely and randomly constructed. If we die, the program just ends; theres no opportunity to retry. And the BASIC-language parser is surprisingly fast, but limited -- for instance, INV and INVENT dont work, we must spell out INVENTORY, and some words are very situation-specific, requiring a fair amount of guessing. The name borrows from Jules Vernes classic novel, but like Hassetts later The House of Seven Gables, the game is a treasure hunt that borrows the basic concept but otherwise bears no substantial resemblance to the book.
I always urge interested readers to try these games out before proceeding here; Journey to the Center of the Earth is not a particularly difficult game to finish, though the map is fairly large and its not always obvious which items are score-worthy treasures and which are just items. As usual, I will be giving away most of the puzzle and plot details as I encountered them, so as you proceed beyond this point, be advised there are...
***** SPOILERS AHEAD! *****
The game begins by prompting "WHAT IS YOUR NAME?" -- I went with GUYBRUSH -- but I never saw the game make use of this information; it seems to be an unfinished idea, and does not appear in Hassetts other games. I can only speculate that this is here to confuse the player with a later "WHO GOES THERE?" puzzle -- our entry here is not useful as a password.

We begin in a ship with nothing in inventory, apparently arriving at the center of the Earth rather woefully undersupplied. This adventure wont be too serious in tone, as the ships computer screen reads: SHIP WILL NOT FUNCTION -- FRIBULATING GONKULATOR IS BURNED OUT. So presumably we will to have to get it refribulated so it can gonkulate, or gonkulate it for the sake of fribulation.
North of the ship, we suddenly find ourselves in a COBBLESTONE HALLWAY, with a chirping that reportedly SOUNDS LIKE BUGS. Further north is a room with rubies in its walls, and theres a LARGE RUBY we can take. But GADZOOKS!!! A GAINT [sic] BUG JUST WALKED IN TO KILL ME! Hassetts early games never felt bad about telegraphing a creatures intentions... and whoops, maybe Im misunderstanding and thats not a misspelling, as shortly IM BEING DEVOURED BY A GAINT BUG!! And then IM DYING...DYING...DEAD, in rather an overdramatic (not to say impossibly uttered) manner.
So we dont want to run into any Gaint Bugs, at least not yet. But they show up randomly, and all over the place, so were going to have to figure out a solution before too long.
Over to the west is A ROOM WITH MANY ANIMALS... until WAIT! THEYVE ALL RAN [sic] AWAY. All that remains is A PARROT IN A CAGE. We cant GET CAGE or OPEN CAGE, as its not a recognized noun, but we can GET PARROT and the cage comes along.
South of the ship is a DUSTY PLACE containing A SET OF KEYS. Past this, as the topography becomes increasingly random, we find A HUGE ICE CAVERN, leading to A ROOM WITH TRACES OF SLIME ON THE FLOORS AND WALLS.
The slime room leads to ALS DINER, apparently of unlicensed Happy Days fame, where theres a COKE MACHINE, joyfully and explicitly unlicensed with an ENJOY COCA-COLA banner. Presumably we will need a quarter to avail ourselves of its carbonated bounty. Theres also some FOOD here. I never found a need to eat or drink in-game, though the game will let us imbibe and consume these, or try to feed various creatures.
South of the slime room is the source of the slime - the HYDRA ROOM, occupied by a nine-headed hydra. It blocks our way south and west, but we can explore a TORTURE CHAMBER to the east (where THERE IS [sic] SOME HUMAN SKELETONS and a giant bug asleep.) Trying to KILL BUG indicates that I CANT KILL ANYTHING. IM TOO WEAK. BUT MAYBE IF YOU WERE A BIT MORE SPECIFIC... though this actually a lie, as the game will let us KILL things in the right context.
The HUGE PIT west of the slime room contains a quarter and a cigarette lighter. We cant BUY COKE, but we can INSERT QUARTER to get a bottle back at Als Diner. We cant SHAKE COKE or SPRAY COKE or even OPEN COKE, so thats not going to be a novel attack.
A SMALL ROOM west of our starting point contains a GOLD NUGGET, and a scribbling reading HAR HAR HAR! YOULL NEVER MAKE IT! >> ARBADAC ARBA. A 35,000 CARAT DIAMOND (could a human being actually lift that? We can carry it, anyway) lies in a low crawl space south of this room, and going east from that room leads into the traditional MAZE OF TWISTY LITTLE PASSAGES a la the classic Colossal Cave Adventure. The maze contains a MAGIC WAND.
One exit from the maze leads back to the ruby room -- and with no giant bug about at the moment, we can go north to find ourselves IN A DARK ROOM. And I THINK I HEAR GRUNTS AND GROANS NEARBY. Ahem... I never found out what this was referring to, and thats probably a good thing. East of this area is another maze.
North of the dark room is the SOUTH SIDE OF A CHASM, and a SHINY SWORD, with molten lava below. The game keeps us from walking blithely into the molten lava, but we will probably want to find a way across.
We seem to score 10 or 15 points per treasure, out of a maximum of 175, but they do vary. We have to drop them in the ship to earn points, otherwise we remain at 0 with a BOY, YOU STINK! assessment from Mr. Hassett.
Hassetts mazes are usually pretty straightforward -- each room generally has multiple exits that lead back to the same place, with one that goes to a new area and one (usually) that goes back to a previous one, so they are not hard to map using the traditional item-drop method.
The "secret passage" maze leads to THE TROLLS PALACE, with gold bars and a diamond necklace. With 5 treasures claimed, I have 80 of 175 points. I am hoping the sword will help deal with the hydra or any giant bugs I encounter, but in a dark room where THERE ARE GIANT [sc!] BUGS ALL AROUND ME! we still cant KILL them, though at least we can just exit the room without being harassed or killed.
Ah, yes, when a giant bug arrives specifically to kill us, we can use the sword to KILL BUG -- DING! DONG! THE BUG IS DEAD, THE BUG IS DEAD!!! Several of the authors works contained Wizard of Oz references.
How can we cross the lava chasm? POUR COKE and OPEN COKE and THROW BOTTLE dont do anything -- not that I should have realistically expected a cold soda to cool down molten lava. But we can WAVE WAND to magically transport ourselves to the north side of the chasm. It leads to a wooden platform and a sign warning us about the rickety wooden bridge, but we can ignore the sign and travel to the TROLLS PLACE. (Which turns out -- [sic] -- to be the Trolls Palace again, but by a different entrance and with more resistance from the resident troll, who throws an axe at us if we try to enter without dealing with him.)
The axe-throwing troll is another homage to the classic Crowther/Woods adventure, but his axe is consistently fatal, so we dont want this to happen. We cant answer the Trolls "WHO DARES TO ENTER MY PALACE???", it seems, nor can we KILL TROLL or exit the room without being killed by his axe. So is this a red herring? Are we just supposed to get into the palace via the maze?
What about the hydra? We can FEED HYDRA, which turns him into A GIANT HYDRA RUBBING HIS STOMACH, but he still wont let us past. HELP is actually helpful here, suggesting CIGAR? CIGARETTE? TIPPARILLO [sic]? We cant USE LIGHTER or LIGHT LIGHTER, but we can BURN HYDRA and THE HYDRA CRUMBLES TO THE GROUND DEAD. With this surprisingly flammable creature dispatched, we can get an emerald from the CLAM ROOM and a MING VASE from the DRAGON ROOM. Weve got 7 treasures and 105 points now.
Past the Dragon Room, we can get some silver bars in a MAMMOTH GARDEN. The VELVET ROOM contains some tools (not described further and treated as a set). Theres a TREASURE ROOM where MANY DWARVES GUARD SOME PRETTY SCRAWNY TREASURE thats not further described and cannot be obtained, and an ARABIAN ROOM with an oil slick, in a bit of 1970s pop culture xenostereotyping. But we cant BURN SLICK, as oddly enough IT DOESNT BURN.
The oil slick is meant to be a hint leading us south to MACS EARTHDIGGER BODY SHOP, which contains a new fribulating gronkulator! This is a little clearer now -- we are near the center of the earth because our "ship" is a digging contraption of some kind. But we cant GET FRIBULATING GONKULATOR because the parser doesnt recognize any variant of it??? We have tools, so maybe we can FIX FROBULATING GONKULATOR... but I CANT. Oh, wait, I have been mistyping, calling it a GRONKULATOR [mic] instead of a GONKULATOR! We can GET GONKULATOR.
Now can we install it in the ship? We cant REPLACE or INSTALL it; if we try to FIX it here, the parser says I THINK I HAVE TO DROP IT FIRST, but DROP GONKULATOR doesnt work? Ack, I keep typing GRONKULATOR!
And as soon as we DROP and then FIX GONKULATOR, the game is over!?! I am 5 points short, though, with 170 of the 175 points, so lets see what Ive missed.
Aha! If we return to the dangerous TROLLS PALACE entrance with the parrot in hand, the parrot chants, "SIR ALEXANDER...SIR ALEXANDER!" But SAY SIR ALEXANDER doesnt solve the problem? A simple SIR ALEXANDER works, and THE TROLL SCURRIES AWAY IN FEAR without tossing an axe in our direction. But this is just another way into the Trolls Palace, where we have already been, and we dont get any points for doing it.
I had to look at the BASIC code to see that DROP PARROT at the climax counts as a 5-point treasure, earning us the rank of ADVENTURER GRANDMASTER:

Hooray! Were the Adventurer Grandmaster of Adventurerdom!

Im getting close to exhausting Mr. Hassetts sizeable body of work, but there are still a couple of his games I havent tackled. Well get around to them in due course, I am sure; somehow I missed the existence of his games back in the TRS-80 era, so Ive been enjoying discovering them, three decades later.
Monday, April 6, 2015
The LoadDown 06 28 2012
Its an unusually quiet week for consoles as the US Independence Day holiday approaches, though handhelds remain pretty active for gamers on the go...
WiiWare -- Nothing here this week, or on the Virtual Console.
DSiWare -- Two new games here... Flip the Core is a super-retro-styled 2D shooter, with a cube-flipping mechanic that thrusts the players ship into different environments whenever it rotates. Escape the Virus: Swarm Survival is kind of a cross between Robotron: 2084 and those early videogames where the players snake gets longer the more the player eats. Dont try that at home.
3DS eShop -- Two new games and two retail demos this week. First up is Marvel Pinball 3D, which features a number of classic Marvel Comics characters and 4 distinct tables; its a quality effort from Zen Studios that might keep us busy while we continue to hope that Pinball Arcade makes it to the 3DS at some point. Theres also Bomb Monkey, which looks like another match-three puzzle game but adds some fun new mechanics, primarily setting off the combos by dropping a bomb. From a monkey! And there are free downloadable demos of Rhythm Thief & The Emperors Treasure, and Kingdom Hearts 3D. Nintendo is also launching a "Game of the Weekend" sale series, similar to sales on other platforms, so keep an eye out for deals.
XBox Live Arcade -- Same titles here as on the PS3 (below), although The Walking Dead episode 2 arrived on Wednesday instead of Friday. Lucky XBLAers!
PS3 on PSN -- One new title, Jeremy McGraths Offroad, celebrates rough-and-tumble dirt track racing. And the second episode of The Walking Dead will be out on Friday if all goes as planned.
PSOne Classics -- An unusual licensed title shows up here -- The Little Mermaid II, based on the Disney direct-to-video sequel.
Notable on Steam and Elsewhere -- The long-awaited second episode of Telltales The Walking Dead also hits the PC this Friday, barring any technical glitches. And the even-longer-awaited (if not necessarily as eagerly) Penny Arcade Adventures series finally sees episode 3 after a three-year hiatus, with a new pixel-art style and a new publisher.
Read more »
WiiWare -- Nothing here this week, or on the Virtual Console.
DSiWare -- Two new games here... Flip the Core is a super-retro-styled 2D shooter, with a cube-flipping mechanic that thrusts the players ship into different environments whenever it rotates. Escape the Virus: Swarm Survival is kind of a cross between Robotron: 2084 and those early videogames where the players snake gets longer the more the player eats. Dont try that at home.
3DS eShop -- Two new games and two retail demos this week. First up is Marvel Pinball 3D, which features a number of classic Marvel Comics characters and 4 distinct tables; its a quality effort from Zen Studios that might keep us busy while we continue to hope that Pinball Arcade makes it to the 3DS at some point. Theres also Bomb Monkey, which looks like another match-three puzzle game but adds some fun new mechanics, primarily setting off the combos by dropping a bomb. From a monkey! And there are free downloadable demos of Rhythm Thief & The Emperors Treasure, and Kingdom Hearts 3D. Nintendo is also launching a "Game of the Weekend" sale series, similar to sales on other platforms, so keep an eye out for deals.
XBox Live Arcade -- Same titles here as on the PS3 (below), although The Walking Dead episode 2 arrived on Wednesday instead of Friday. Lucky XBLAers!
PS3 on PSN -- One new title, Jeremy McGraths Offroad, celebrates rough-and-tumble dirt track racing. And the second episode of The Walking Dead will be out on Friday if all goes as planned.
PSOne Classics -- An unusual licensed title shows up here -- The Little Mermaid II, based on the Disney direct-to-video sequel.
Notable on Steam and Elsewhere -- The long-awaited second episode of Telltales The Walking Dead also hits the PC this Friday, barring any technical glitches. And the even-longer-awaited (if not necessarily as eagerly) Penny Arcade Adventures series finally sees episode 3 after a three-year hiatus, with a new pixel-art style and a new publisher.
Creating a timer with the Actionscript onEnterFrame
For those who are Actionscript-savvy, the "onEnterFrame" Event is a familiar term. It is in fact an elegant way of handling the animations in the game.
This post, is particularly a demo of how do i use the AS3 "onEnterFrame" to replace the class Timer (which is in the package flash.utils). You might think that this is redundant. But i really favor the way the "onEnterFrame" perform this with ease, while you can implement the other animations simultaneously.
Heres a snippet of the "onEnterFrame" function. What it does is that, the object is able to perform an animation A on each frame, while performing another animation B at an interval of one second (adjustable).
One thing to note is that, the data type of the timePassed has to be "Number", but not "integer". In the code, after passing 10 seconds, the enterframe event is removed.
Read more »
This post, is particularly a demo of how do i use the AS3 "onEnterFrame" to replace the class Timer (which is in the package flash.utils). You might think that this is redundant. But i really favor the way the "onEnterFrame" perform this with ease, while you can implement the other animations simultaneously.
Heres a snippet of the "onEnterFrame" function. What it does is that, the object is able to perform an animation A on each frame, while performing another animation B at an interval of one second (adjustable).
private var timePassed:Number = 0;
private var startInt:int = 1;
private function onEnterFrame(e:EnterFrameEvent):void
{
timePassed += e.passedTime;
if(startInt < 10)
{
//doAnimationA();
if(Math.floor(timePassed) == startInt)
{
startInt++;
//doAnimationB();
}
}
else
{
this.removeEventListeners(Event.ENTER_FRAME); //clean the event
}
}
private var startInt:int = 1;
private function onEnterFrame(e:EnterFrameEvent):void
{
timePassed += e.passedTime;
if(startInt < 10)
{
//doAnimationA();
if(Math.floor(timePassed) == startInt)
{
startInt++;
//doAnimationB();
}
}
else
{
this.removeEventListeners(Event.ENTER_FRAME); //clean the event
}
}
One thing to note is that, the data type of the timePassed has to be "Number", but not "integer". In the code, after passing 10 seconds, the enterframe event is removed.
Labels:
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Sunday, April 5, 2015
Play Haunted The Trapped Soul free online

- Haunted The Trapped Soul is a creepy, point and click adventure game. You wake up in a strange place after hitting an unknown creature in your car. Your car has died and you decide to spend the night in an abandoned house, but strange things start happening. Interact with the objects you find in order to continue the adventure.
- Aider lhomme piégé à explorer leffrayante maison ! Découvrez des indices au cours dune sombre nuit de tempête. Chercher des objets cachés et autres éléments utiles. Activez les interrupteurs, regardez sous les meubles et ajoutez des pièces à votre inventaire!.
- ساعد الرجل على اكشتاف ما في البيت المخيف! ابحث عن المؤشرات التي ستساعدك في هذه ليلة العاصفة المظلمة. وابحث عن الأشياء المخفية والأشياء المفيدة. قم بتشغيل مفتاح المصباح وابحث عن الأشياء بين الأثاث.
Fullscreen - Plein écran - شاشة كبيرة
Go back - Retour - الرجوع للخلف
Go back - Retour - الرجوع للخلف
Saturday, March 28, 2015
The Great Bathroom Escape Walkthrough
The Great Bathroom Escape is a new point and click type escape the room game from Mateusz Skutnik who is also the creator of Submachine Series.In this game, you are trapped in a bathroom and you need to escape by finding items and solving some puzzles.
Good Luck!
Play The Great Bathroom Escape
The Great Bathroom Escape Walkthrough:
1. Pick up the brush.
2. Go right. Pick up toothbrush and denture from the shelf, and dental glue from the medicine cabinet.
3. Go right twice. Pick up suction noozle, open the WCs upper part and take metal plate. Get to WCs left part and take control valve.
4. Go right twice, notice the fly next to the neon lamp on the mirror. Talk to it and notice the spider and the crossed wooden pieces.
5. Go left. Use suction noozle on the spider.
6. Go left twice. Use brush on the crossed wooden pieces
7. Go left and talk to the fly, which will exit the room and give you a metallic thing. Pick it up, notice it is Key part I.
8. Use denture on metal plate, obtain small saw.
9. Use small saw on toothbrush, obtain handle.
10. Use dental glue on handle, stick control valve on it. You now have Key Part II.
11. Combine thw two parts of your key, use the key on its hole in the door.
12. Youre out...back in the livingroom??
Thanks to: Jay is games
Friday, March 27, 2015
The Witch House
Escape from the Compartment of the Truck Walkthrough
Escape from the Compartment of the Truck is a point and click created by Tesshi-e, who is also the creator of Escape from the Underground Room and Escape from the Forest of the Fairy, Ground Escape, Escape from the Balloon Room, Escape from Mr. Ys Room
Escape from the Compartment of the Truck Walkthrough:
1. First scrren: zoom in and open all the blue box you can and take the blue key and a red, green, blue paper.
2. Go left and put the blue key in the keyhole on the wall and press the red botton.
3. Zoom out and take the ladder. Zoom in on the left side of the sloth and find a battary.
4. Go to the doors and zoom in, take the ladder to get the black key on the top of the door.
5. Zoom out and zoom in on the blue boxes,then click in the ceilling and find a door. Take the ladde and click on the door then zoom out, go upstairs.
6. You will see a control panel,
you have to get the boxes in 3 colors, blue, red and gray to get item.
From the left: Switch the botton to Green, Green, Red, Green and red.
This should turn the boxes red, now go downstairs and open all the boxes you can to get the screwdriver.
Go upstairs again and turn the power off, (the big botton) and go down to open the rest. You will find the second battary and a yellow thing.
7. Go upstairs and turn the power on and all the rest of the botton (all green), go down and take away the ladder. Everything turn in to gold and you will find a gold coin.
8.Go upstairs and click on the ceilling and you will see a black box with a green key in. Use the screwdriver, put the battary in and open the box and get the BROWN/YELLOW key.
9. Go down and put the Brown/yellow key to the box near the doors. Go to the blue boxes and turn around until you see the yellow thing. In the yellow thinngs head(click on hes rigth arm) you will get a key, of some sort. Go to the box on the wall near the blue boxes and there you found a battary there will be a keyhole. Put the key in this keyhole and turn it. Now, zoom out and turn a round until you see a open door.
Online Games Escape games Casual games Room escape games Game solution Escape the room Game walkthrough Point and click games Game guide
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Play Escape from the Compartment of the Truck
Escape from the Compartment of the Truck Walkthrough:2. Go left and put the blue key in the keyhole on the wall and press the red botton.
3. Zoom out and take the ladder. Zoom in on the left side of the sloth and find a battary.
4. Go to the doors and zoom in, take the ladder to get the black key on the top of the door.
5. Zoom out and zoom in on the blue boxes,then click in the ceilling and find a door. Take the ladde and click on the door then zoom out, go upstairs.
6. You will see a control panel,
you have to get the boxes in 3 colors, blue, red and gray to get item.
From the left: Switch the botton to Green, Green, Red, Green and red.
This should turn the boxes red, now go downstairs and open all the boxes you can to get the screwdriver.
Go upstairs again and turn the power off, (the big botton) and go down to open the rest. You will find the second battary and a yellow thing.
7. Go upstairs and turn the power on and all the rest of the botton (all green), go down and take away the ladder. Everything turn in to gold and you will find a gold coin.
8.Go upstairs and click on the ceilling and you will see a black box with a green key in. Use the screwdriver, put the battary in and open the box and get the BROWN/YELLOW key.
9. Go down and put the Brown/yellow key to the box near the doors. Go to the blue boxes and turn around until you see the yellow thing. In the yellow thinngs head(click on hes rigth arm) you will get a key, of some sort. Go to the box on the wall near the blue boxes and there you found a battary there will be a keyhole. Put the key in this keyhole and turn it. Now, zoom out and turn a round until you see a open door.
Labels:
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escape,
from,
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Tuesday, March 24, 2015
Land of The Dead Road to Fiddlers Green Free Download Pc Games Full Version and Full Rip Version

Land of The Dead Road to Fiddlers Green-Free Download Pc Games-Full Version and Full Rip Version
Land of The Dead Road to Fiddlers Green, taking the role of a farmer named Jack, who, one day, find a field surrounded by a mysterious stranger after power and communication lines dead. After finding other nearby remote farm with his neighbor died, she learned the truth about the dead back to life and eat meat to live, Radio reports also update the status of people who live, and Jack usually one step behind them. jack makes its way to town hoping to find help, but found the city in ruins, overrun by the undead.
Land of The Dead In the hospital, doctors found the jack and the patients hospital turned into undead Jack kills the doctor and fled to the police station safehouse as described by the radio report, and when he gets there he finds raided a few days ago, according to a man named Otis he found and freed, although not sure why Otis behind bars and Otis declined to elaborate.



Otis suggested to Jack After being released, they were staying at Otis truck to a safehouse that theater, but when Jack secures Otis escape in a sniping session on the roof, Otis had to leave Jack behind because of a swarm of zombies closing. Otis said Jack in the chaos to meet in the theater, which at first he could not hear but then understood. Jack successful effort to kill the undead makes the city administrator, Mr. Kaufman, impressed and hired him to clean up a skyscraper for rich people called Fiddlers Green, which Jack agreed and completed. In the end, the dead are trapped on the outside, and struggling to get in, but as the zombies seem to learn and adapt, the zombies take a hammer and smash the wall, where the game ended.


Land of the Dead: Road to Fiddlers Green, a first-person shooter Game, in this game players can use a variety of either melee weapons or firearms to fight through hordes of zombies. Some weapons are able to divide the zombies, while other weapons are not
Jaw zombie , head, arm, arms, and legs can be shot or cut by the player. It can very effectively save the player so as to make an escape. The zombies themselves come in many varieties (regular, which is armed with a melee weapon, crawlers, the vomiting, the screamers that summon other zombies, and poisonous, which exploded) and each requires a different amount of hits to kill, which varies in difficulty of match-fixing.

Minimum System requirements:
Pentium III 1 GHz
256 MiB of RAM
2 GiB Hard Disk Space
64 MiB DirectX 9.0 compatible video card
Pentium III 1 GHz
256 MiB of RAM
2 GiB Hard Disk Space
64 MiB DirectX 9.0 compatible video card
Keyboard
Mouse
56 Kbps modem or faster for Internet play
OS:Windows 98/ME/2000/XP (Vista and 7 Compatible)
Mouse
56 Kbps modem or faster for Internet play
OS:Windows 98/ME/2000/XP (Vista and 7 Compatible)
Download
Copy Link and Paste To the new bar In Your Browser
skip ads (wait 5 sec)
http://adf.ly/Wrsat
Or
Download Here-New Update
Copy Link and Paste To the new bar In Your Browser
skip ads (wait 5 sec)
http://adf.ly/Wrsat
Or
Download Here-New Update
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